SC readers might have thought that, based on your host's past in the video gaming industry, he would've had the good sense to walk away and just be happy as an occasional player. But what else gives you an opportunity to have so much fun while doing research? Hence, for the just-concluded Fall 2005 Simulation Interoperability Workshop, a position paper coauthored by yours truly and two coworkers on the need for people in the simulation field to quit working on realistic physics and behavior models, and get back to what really matters -- big explosions! In all seriousness, it's actually about using techniques from the gaming industry to improve simulations as teaching tools. Go have a look.
BTW, yes, there are a couple of errata regarding dropped references to graphics. Don't bother e-mailing or commenting about them; they will all be corrected in the final conference proceedings.
Comments